Tested tool guide
Tested browser tools
Checked August 16, 2026
What Monty Hall Problem Simulator does, with a checked example
This simulator has two modes: play the classic three-door game yourself (pick a door, the host opens a goat door, then stick or switch), and run batch simulations that play thousands of trials of each strategy and plot the running win rates. The switch curve visibly settles near 66.7% while the stick curve settles near 33.3%. The thing most people get wrong is expecting 50/50 after the reveal: the host's open door is not chosen at random, and watching the curves converge makes that asymmetry visible instead of arguable.
Worked example
A concrete input and expected output from the current implementation.
Input
Run 10,000 trials comparing always-switch against always-stay.
->
Expected output
Always switch: about 6,667 wins (~66.7%). Always stay: about 3,333 wins (~33.3%). Individual runs vary by a few percentage points; these are the values the simulator converges to.
Switching wins whenever the first pick was a goat, which happens 2/3 of the time, so its expected count is 2/3 of 10,000, about 6,667, while staying wins the remaining third, about 3,333. The plotted curves drift around these values and tighten as trials grow.